So I’m sitting there, minding my own business, starting Fire Emblem: Three Houses about three months later than everyone else because I had to promise someone else I wouldn’t start until finishing a long-procrastinated-on novel manuscript. Game’s pretty good so far, way too few battles for my liking, but I’m still really enjoying the characters and the potential of all the systems. The story’s kinda dumb and I’m mad that I’m a blank slate self-insert character, but hey, it’s still Fire Emblem.
Y’all remember that time Nintendo really fucked up bad? I’m talking when the Nintendo 3DS first came out in the spring of 2011. There were no launch games worth talking about, no game to sell the system to gamers, to casual audiences, or even to kids. The 3D gimmick was really neat, but no game truly showed it off in any notable way, much less anything that made it essential for gameplay. As the follow-up to the best-selling handheld gaming system of all-time, Nintendo really ruined things.
This is something I locked away in the recesses of my mind until recently, but as I was stumbling around old computer files looking for something to blog about, I remembered that I accidentally predicted the future of video game consoles. I even posted about it in my high school-era blog, which you can read here.
It was April 2011, and I was thinking about the next Nintendo console, which I figured would be announced at the upcoming E3 press conference for a release in 2012. I figured what the essentials would be for a new system, what Nintendo absolutely needed to survive in the field after the Wii’s lagging end-tail sales, then what I thought might be able to be enhanced from the Wii era. That brought me to the idea of new controller designs, and thinking about how Nintendo loves to try new innovations, I ruminated on just what they might to to differentiate themselves.
Turns out, for all my teenage weirdness I was a bit of a prophet about the future direction of console video gaming.