So I’m sitting there, minding my own business, starting Fire Emblem: Three Houses about three months later than everyone else because I had to promise someone else I wouldn’t start until finishing a long-procrastinated-on novel manuscript. Game’s pretty good so far, way too few battles for my liking, but I’m still really enjoying the characters and the potential of all the systems. The story’s kinda dumb and I’m mad that I’m a blank slate self-insert character, but hey, it’s still Fire Emblem.
Y’all remember that time Nintendo really fucked up bad? I’m talking when the Nintendo 3DS first came out in the spring of 2011. There were no launch games worth talking about, no game to sell the system to gamers, to casual audiences, or even to kids. The 3D gimmick was really neat, but no game truly showed it off in any notable way, much less anything that made it essential for gameplay. As the follow-up to the best-selling handheld gaming system of all-time, Nintendo really ruined things.
Video games may be super lame, but that doesn’t mean they haven’t been a very important part of my life in the 2010s. So with that in mind, I’d like to feature some of the very best the past ten years had to offer. It won’t be comprehensive and it won’t be ranked, so don’t try and argue with me because I left off Dark Demon Hunter X 🙁 It’ll mostly be limited to one game per series/creator/whatever so that I can talk about many different types of games.
First, honorable mentions for very good games that I liked a lot: Mario Odyssey, the excellent adventure platformer; Shovel Knight, the superb adventure platformer; Elder Scrolls V: Skyrim, which could theoretically be a platformer; and Fire Emblem Awakening, Game & Wario, Stardew Valley, and Into the Breach, none of which are platformers in any shape or function.
The only time in my life I can say I had anything resembling clinical depression was in Summer 2016. My semester at university had ended, my little baby brother had graduated high school, and I was free for three months to do whatever the hell I wanted until I went off to Nagoya, Japan to study there for a year.
But due to massive compounding anxiety and heartbreak as a result of being cheated on and emotionally toyed with as I struggled poorly to handle myself, I fell into a pretty dark place.
It’s honestly pretty silly looking back that you have these simplistic 8-bit or 16-bit graphics, and the way you think you can accurately represent that in marketing is by making some clay models of the characters. It’s surely expensive enough that 2D art, or even live-action actors, surely would have been a more sensible option.
But all these years later, and I look at the clay promo art for video games as some of the coolest stuff ever. Just look at all of this: