I forgot to post this, whoops. This happened a few months ago, and I took a lot of pictures, but then I never actually posted the article:
It was early May when my friend and I traveled across much of Japan during the unprecedented, extremely rare ten-day Golden Week holidays this year. We went to several cities for a day or two each, without much of a plan or much research ahead of time. Probably not the kind of travel people should normally do, but hey.
I’ve been listening to the Star Wars Episode III: Revenge of the Sith audiobook lately, and by golly is it well-written. I read it when I was like fourteen or something, and remembered that there was a Count Dooku POV chapter that was good, but otherwise I didn’t recall anything about it.
Which meant that when I listened to the opening minute-long prologue, I got to experience this for the first time all over again. What a way to start a space opera tragedy. I friggin’ love it.
While I absolutely adore the film–probably my #1 favorite movie ever–there is something to be said by a novelization that takes the same plot, the same material, and imbues it with such freshness that it becomes even MORE of an epic.
One of the coolest fan projects ever made is now five years old. Yep, the [S] Rex Duodecim Angelus flash is almost ready to go to kindergarten.
It’s astonishing to me, even to this day, that this flash even exists. Worked on by, what, a hundred artists? A project whose original creator and organizers basically vanished? A more complex animation than anything in the actual series it’s based on? That it exists is phenomenal. That it’s actually well-made is nothing short of a miracle.
Youtube recommendations got me to watch this video a while back, and through the mysterious magic it gives, recently it started popping up all over again. I have no idea who Mr. 槇原 is, but this music video has really hooked me somehow.
That’s right. We’re all super old now because Star Wars Episode I: The Phantom Menace is now twenty.
Pop culture’s favorite movie to make fun of is now old enough to drink in most countries, and we’re supposed to be okay with that? No, we should never be. We must fight against the passing of time and destroy the temporal oppression.
Until that, though, I guess it’s time for us to reflect back on the movie that consumed the world for a couple months back in 1999.
Clay models in video game promo art. I love this stuff. Isn’t it great?
It’s honestly pretty silly looking back that you have these simplistic 8-bit or 16-bit graphics, and the way you think you can accurately represent that in marketing is by making some clay models of the characters. It’s surely expensive enough that 2D art, or even live-action actors, surely would have been a more sensible option.
But all these years later, and I look at the clay promo art for video games as some of the coolest stuff ever. Just look at all of this: